#ifndef _PIUMA_PHYSICS_WORLD_H_ #define _PIUMA_PHYSICS_WORLD_H_ #include "body.h" struct phy_world { phy_body *bodies; u32 bodies_count; v3 gravity; }; typedef u32 phy_body_offset; #define PHY_BODY(world, offset) (world->bodies + offset) phy_world *phy_create_world(v3 gravity); void phy_destroy_world(phy_world *world); phy_body_offset phy_create_box(phy_world *world, v3 position, v3 rotation, f32 mass, v3 dimensions); phy_body_offset phy_create_sphere(phy_world *world, v3 position, v3 rotation, f32 mass, f32 radius); #endif