Updated GUI library

This commit is contained in:
2024-09-27 19:46:39 +02:00
parent 95f181be0c
commit 65c4cab8aa
6 changed files with 535 additions and 191 deletions

View File

@@ -7,6 +7,7 @@
#include "../render/2d.h"
#include "../lib/text.h"
#include "../lib/event.h"
#include "../lib/array.h"
@@ -22,6 +23,7 @@ struct Gui_Input
bool mouse_released_this_frame;
s64 text_cursor_move;
char text[32];
s32 scroll_move;
v2 absolute_pointer_position_last_frame;
};
@@ -58,6 +60,13 @@ struct Gui_Style
f32 window_corner_radius;
v4 window_titlebar_color;
v4 window_titlebar_color_inactive;
f32 scrollbar_size;
f32 scrollbar_corner_radius;
f32 scrollbar_inner_bar_size;
f32 scrollbar_inner_bar_corner_radius;
v4 scrollbar_color;
v4 scrollbar_inner_bar_color;
};
struct Gui_Window
@@ -94,16 +103,15 @@ struct Gui_Context
u64 text_length;
// Windows
Gui_Window *windows;
u32 window_count;
u32 window_capacity;
Array<Gui_Window> windows;
Gui_Window *current_window;
r_framebuffer *old_framebuffer;
// Clipping
Array<Rect> clipping;
// ID
Gui_Id *id_stack;
u32 id_count;
u32 id_capacity;
Array<Gui_Id> id_stack;
Gui_Input input;
Gui_Style style;
@@ -150,18 +158,20 @@ v2 gui_text_compute_size(const char *text);
// Button
bool gui_button(Gui_Context *ctx, Rect r, const char *text);
bool gui_button(Rect r, const char *text);
// @Feature: Buttons with widgets inside
// Slider
bool gui_slider(Gui_Context *ctx, Rect r, f32 min, f32 max, f32 *value);
bool gui_slider(Rect r, f32 min, f32 max, f32 *value);
bool gui_slider_range(Gui_Context *ctx, Rect r, f32 min, f32 max, f32 *value);
bool gui_slider_range(Rect r, f32 min, f32 max, f32 *value);
bool gui_slider_text(Gui_Context *ctx, Rect r, f32 min, f32 max, f32 *value, const char *text);
bool gui_slider_text(Rect r, f32 min, f32 max, f32 *value, const char *text);
// Checkbox
// Option buttons
// Combo box
// Tooltips
bool gui_slider_text(Gui_Context *ctx, Rect r, f32 *ratio, const char *text); // ratio must be between 0 and 1.
bool gui_slider_text(Rect r, f32 *ratio, const char *text);
// @Feature: Checkbox
// @Feature: Option buttons
// @Feature: Combo box
// @Feature: Tooltips
// Images
bool gui_image(Gui_Context *ctx, Rect r, r_texture *texture);
@@ -178,13 +188,38 @@ void gui_panel(Gui_Context *ctx, Rect r);
void gui_panel(Rect r);
// Windows
struct Gui_Titlebar_State
{
v2 move;
v2 anchor_point;
bool close;
};
struct Gui_Window_Titlebar_State
{
Rect inner_r;
Gui_Titlebar_State titlebar;
};
bool gui_window_start(Gui_Context *ctx, Rect r, Gui_Id id); // You have to provide some kind of unique id to identify windows
bool gui_window_start(Rect r, Gui_Id id);
bool gui_window_with_titlebar_start(Gui_Context *ctx, Rect r, const char *title, Gui_Window_Titlebar_State *state);
bool gui_window_with_titlebar_start(Rect r, const char *title, Gui_Window_Titlebar_State *state);
void gui_window_end(Gui_Context *ctx);
void gui_window_end();
bool gui_window_titlebar(Gui_Context *ctx, Rect r, const char *title, bool *close, v2 *move);
bool gui_window_titlebar(Rect r, const char *title, bool *close, v2 *move);
// Standalone titlebar for your custom windows
bool gui_window_titlebar(Gui_Context *ctx, Rect r, const char *title, Gui_Titlebar_State *state);
bool gui_window_titlebar(Rect r, const char *title, Gui_Titlebar_State *state);
// @Feature: Panel
// If you want to change which zone is displayed, change position in displayed_r. size will always be computed from r after removing the scrollbar size
bool gui_scrollable_area_start(Gui_Context *ctx, Rect r, v2 area_size, Rect *displayed_r);
bool gui_scrollable_area_start(Rect r, v2 area_size, Rect *displayed_r);
void gui_scrollable_area_end(Gui_Context *ctx);
void gui_scrollable_area_end();
Gui_Window *gui_window_by_id(Gui_Context *ctx, Rect r, Gui_Id id); // Rect r might be needed for creation
void gui_window_update_rect(Gui_Context *ctx, Gui_Window *window, Rect r);
@@ -199,4 +234,9 @@ Gui_Id gui_id_from_pointer(Gui_Context *ctx, const void* ptr);
void gui_id_stack_push(Gui_Context *ctx, Gui_Id id);
void gui_id_stack_pop(Gui_Context *ctx);
// Clipping
void gui_clip_start(Gui_Context *ctx, Rect r);
void gui_clip_end(Gui_Context *ctx);
bool gui_is_clipped(Gui_Context *ctx, Rect r); // Returns true only if completely clipped
#endif